View Full Version: Spell and Combat Art Hotfix for 11/11/05

EQ2 Tempest > Ever Quest II News > Spell and Combat Art Hotfix for 11/11/05


Title: Spell and Combat Art Hotfix for 11/11/05


Jemene - November 11, 2005 05:26 AM (GMT)
The following spell and combat art changes are coming your way in the next hotfix. Thank you for all your feedback regarding the recent changes.

*** Spells and Combat Arts ***

Ward changes:
- The spell lines that begin with Spirit of the Badger no longer generate aggro when their ward effect absorbs damage.
- Stacked wards will now function correctly. Previously, stacking wards that absorbed the same damage type had no effect other than to generate extra hate.

Coercer changes:
- Mind Splice had its power cost reduced.
- Anguish will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the chances that a rooted creature suffering from this effect will break root.
- Damaged Psyche had its duration increase, power cost reduced, and reuse time lowered.
- Unnerving Stare is now less likely to be resisted.
- Simple Minds will now do more damage and cost less power.
- Forced Hesitation will now be less likely to break on damage and had its duration increased.
- Ego Strike will now be less likely to break on damage.

Enchanter changes:
- Mind Blast had its power cost reduced.
- Cerebral Spasm will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the changes that a rooted creature suffering from this effect will break root.
- Daunting Gaze is now less likely to be resisted.
- Binding Light will now be less likely to break on damage and had its duration increased.

Illusionist changes:
- Phantasmal Ray had its power cost reduced.
- Tormenting Visions will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the chances that a rooted creature suffering from this effect will break root.
- Disappointment had its duration increase, power cost reduced, and reuse time lowered.
- Chromatic Storm will now do more damage and cost less power.
- Lock Mind will now be less likely to break on damage and had its duration increased.
- The illusionist pet has greater direct damage and DoT capability (along with a lower reuse timer) and increased stun and mesmerization durations.

Warden changes:
- Ensnaring Roots will now be less likely to break on damage and had its duration increased.
- Undergrowth will now be less likely to break on damage.



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