The following spell and combat art changes are coming your way in the next hotfix. Thank you for all your feedback regarding the recent changes.
*** Spells and Combat Arts ***
Ward changes:
- The spell lines that begin with Spirit of the Badger no longer generate aggro when their ward effect absorbs damage.
- Stacked wards will now function correctly. Previously, stacking wards that absorbed the same damage type had no effect other than to generate extra hate.
Coercer changes:
- Mind Splice had its power cost reduced.
- Anguish will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the chances that a rooted creature suffering from this effect will break root.
- Damaged Psyche had its duration increase, power cost reduced, and reuse time lowered.
- Unnerving Stare is now less likely to be resisted.
- Simple Minds will now do more damage and cost less power.
- Forced Hesitation will now be less likely to break on damage and had its duration increased.
- Ego Strike will now be less likely to break on damage.
Enchanter changes:
- Mind Blast had its power cost reduced.
- Cerebral Spasm will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the changes that a rooted creature suffering from this effect will break root.
- Daunting Gaze is now less likely to be resisted.
- Binding Light will now be less likely to break on damage and had its duration increased.
Illusionist changes:
- Phantasmal Ray had its power cost reduced.
- Tormenting Visions will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the chances that a rooted creature suffering from this effect will break root.
- Disappointment had its duration increase, power cost reduced, and reuse time lowered.
- Chromatic Storm will now do more damage and cost less power.
- Lock Mind will now be less likely to break on damage and had its duration increased.
- The illusionist pet has greater direct damage and DoT capability (along with a lower reuse timer) and increased stun and mesmerization durations.
Warden changes:
- Ensnaring Roots will now be less likely to break on damage and had its duration increased.
- Undergrowth will now be less likely to break on damage.