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EQ2 Tempest > Ever Quest II News > Update Notes: October 7, 2005


Title: Update Notes: October 7, 2005


Jemene - October 7, 2005 05:17 PM (GMT)
*** Vote for EverQuest ***

- Here's your chance to help EverQuest be recognized for its role in gaming history by receiving a star on the Walk of Game!
- Gamers worldwide can cast their votes on www.WalkOfGame.com to award EverQuest a star on the Walk of Game at Sony's Metreon entertainment complex in San Francisco, CA.
- Typing the /vote command will open your web browser to the Walk of Game website where you can register and cast your vote for EQ.
- Vote daily to help EQ secure its place in history! Voting runs through October 31.


*** Desert of Flames ***

- Rak'jallar the Rujark Champion will now drop appropriate loot when defeated.
- The Maj'Dul palace events now always drop loot.
- Amaranth and Steelslave War Totems will now properly update the Tablets of the Blademaster quest where they are needed.


*** The Gigglegibber Goblin Gamblin' Game ***

- The Gigglegibber goblins are now a bit more forthcoming about the fact that they sell tickets for 10 silver each, not 1 silver.


*** Quests ***

- Experience for completing quests at all levels has been increased substantially (in many cases it has been doubled or more). Higher-level quests received an additional increase in order to bring their reward more in line with the effort required to complete them.


*** Spells and Combat Arts ***

- The stifle or stun component of spells and combat arts will no longer affect epic encounters. Secondary effects (such as damage) will still land on epic targets, but the stun/stifle effect will not.

Conjurer changes:
- Conjurer's Mark spells now also proc a Magic resistance debuff to enhance their existing spell damage types.

Fury changes:
- All Fury specialty regen and group specialty regen heals last for 12 seconds instead of 14. The amount healed per tick has been increased.

Druid changes:
- Bloom now has a 1-second cast time and an increased initial heal amount.
- Effloresce now has a 1.5-second cast time and increased initial heal amount.
- Sylvan Wind now has a 1.5-second cast time and increased initial heal amount.
- All Druid specialty regen and group specialty regen heals last for 12 seconds instead of 14. The amount healed per tick has been increased.

Warden changes:
- All Warden specialty regen and group specialty regen heals last for 12 seconds instead of 14. The amount healed per tick has been increased.
- Nature's Healing now has a 1-second cast time and an increased initial heal amount.
- Nature's Embrace now has a 1.5-second cast time and increased initial heal amount.
- Healing Breeze now has a 1.5-second cast time and increased initial heal amount.


*** Tradeskills ***

- Crafted level 50+ food and drinks should now have variable durations based upon the stage of the product as well as how many combines go into the recipes. They should be comparable to the duration times of crafted food/drink at other levels.
- Crafted food should no longer stack multiple types of beneficial effects.


===========================
Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II



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