View Full Version: Test Update #14b - September 28, 2005

EQ2 Tempest > Ever Quest II News > Test Update #14b - September 28, 2005


Title: Test Update #14b - September 28, 2005


Jemene - September 29, 2005 07:18 PM (GMT)
*** Zones and Population ***

- Darathar and his minions have been adjusted in difficulty to account for the combat changes.


*** Combat and Spells ***

- Adding more members to your group will now increase your experience gain efficiency over soloing or duoing.
- Single target and group see invis abilities no longer consume power over time. Group versions should now affect group members appropriately.
- Heroic Opportunity starter spells and arts should no longer grey out.
- Items will now grey out when you are 15 levels above them (rather than 75% of your level or 10 levels).
- Spells will now grey out 15 levels after they are gained, otherwise they will be white (if you can use them) or red (if you can't use them).
- Armor below your level will now be more effective at the lower levels.
- Characters now have fewer unconscious health points. You will no longer bleed to death, and will regen 20% of your max unconscious HP every 6 seconds.
- If you have a spell effect active that cancels when you take damage, the spell will only cancel if an attacker inflicts the damage (e.g. falling damage will no longer cancel that spell).
- Spell scrolls that do not have an upgrade path should no longer exist in the world.

Fury changes:
- The proc portion of Savage Feast will no longer be dispelled as a hostile effect.

Warden changes:
- Essence of the Great Bear now shares the same resistances as the rest of the spell line.


*** Tradeskills ***

- Imbue recipes now exist for level 50+ Armorers, Tailors, Weaponsmiths, Jewelers, and Woodworkers.


*** Commands, Controls, and User Interface ***

- The lock and delete buttons in the Events tab should now function correctly.
- The "remove" button should again remove players from the guild.
- The "change rank name" button will no longer open a large number of rename windows.
- Several more UI files have been reskinned:
* Merchant
* Help
* Book
* Feedback
* Group Options
* Set Price


*** UI Files Modified ***

eq2ui_mainhud_guild.xml
eq2ui_mainhud_help.xml
eq2ui_commonelements.xml
eq2ui_commonelements.xml
eq2ui_popup.xml
eq2ui_popup_setprice.xml
eq2ui_popup_setpricestatus.xml
eq2ui_popup_loadskin.xml
eq2ui_popup_book.xml
eq2ui_popup_feedback.xml
eq2ui_popup_groupoptions.xml
eq2ui_popup_scriptexecutor.xml
eq2ui_inventory_merchant.xml
eq2ui_popup_claim.xml
eq2ui_popup_instructions.xml
eq2ui_popup_bugreport.xml
eq2ui_popup_usagealarm.xml

===========================
Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II



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